Added First Order fighters/Bombers TIE Fighter, TIE Fighter Elite and TIE Bomber (same name, different ships). Added First Order Supremacy, Resurgent and Dreadnought. Added Resistance fighters/bombers Awing, Xwing T70 and MG100. Added Resistance ships, Ninka, Anodyne, Raddus, Vigil. Cardassians are pushing it a bit.After three years without updates for this mod, I have made a very fast and good update adding these features to the mod. Tholians and Undine have barely enough info on their fleets to determine a full roster. That's why you don't see the Galaxy go splitting around either. The hardcoding prevents it from splitting into 3 seperate units. ![]() Having the Promethus perform it's MVAE role is impossible within the engine. Which is why in SoA2 the Borg are OP because that's what happens within the actual cannon. While they draw from the same universe they take their own liberties to build their own mods. SoA2 tends to me to take cannon over gameplay while Armada takes gameplay over cannon as they stated above. SoA2's vision for their mod is very different from Armada 3. It would be nice to blow up a Borg cube without losing 80% of your fleet. If I remember, the Borg were OP in SoA 2. You're going for playability in your mod. Or maybe have the Promethus perform it's function as the MVAE (Multi-Vector Advanced Escort).Ĭourse, those races were rarely seen in Star Trek (except for the Cardassians), so they may not be feasible. They don't have the Cardassians, Tholians, Undine, or Mirror Universe stuff (Such as a Mirror Universe Promethus). While I would say that SoA 2 already has the Star Trek universe covered, They really don't. Check it out occasionally, you never know what you might find!Īny questions or suggestions? Comment on this page and we'll get back to you as soon as possible. Max, our project lead posts periodical pieces on the news thread. We're very active on the moddb page linked, so please follow and support the team on there also. ![]() See below for some of our neutral militia in combat. We've got all new neutral militia and pirates (The Orion Syndicate, of course) planned for the game. Please follow the link below to a news piece on moddb showcasing some of the music included in the game: The Game will include all new music, much of it remastered from previous Armada games. Check out our Pictures on Moddb on the link below! ![]() The Romulans and the Borg are in mid-development at the minute. As things stand, Both the Federation and the Klingon Empire Are close to completion, with only the research tree and some ship abilities to complete. The game will include the four races mentioned above in the initial release, but a patch will follow including the Dominion as a playable race. I want this mod to be fun to play and not be weirdly balanced that it may be accurate but unplayable.įollowing a series of game breaking bugs found in late April, the mod has been entirely re-built from the ground up and progress is coming on well. That is why I have chosen to try to remain canon AS LONG as it doesn't interfere with gameplay and fun. The goal of this mod is to create a Star trek environment similar to the game star trek armada 2 featuring many of the same ships and factions.Īccuracy is a funny thing in Star trek, it tends to change after a few episodes, as a ship took 10 phaser blast in one it might be destroyed by a single one in the next season. It is a mod for sins of a solar empire rebellion that transforms the game into a star trek game.
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